Rules for Backgammon

Rules for the card game Backgammon: Classic strategy game with cards: move all your pieces around the board and bear them off first!

Icon visualizing number of players 2 players
Icon visualizing how long the game takes 20-30 minutes
Icon visualizing minimum age of players 6+ years

About the Game

Backgammon with cards is an ingenious card version of the classic board game that has been played for over 5000 years. This variant lets you play Backgammon anywhere without having to carry a large board and pieces. The game combines strategy and luck in an exciting way, and is suitable for 2 players aged 6 and up. A game typically takes 20-30 minutes.

The goal is to be the first to move all your cards around the "board" and bear them off. You move your cards based on dice rolls (or card draws), and can hit your opponent's cards along the way!

About the Game

Setting Up the Board

You need one standard deck of cards and preferably two dice. Here's how to set up:

  1. Create one pile of 15 red cards and one pile of 15 black cards
  2. Lay 12 cards face down in a row - these mark the game board
  3. Place one card crosswise in the middle of the row - this marks the center/bar
  4. Place the cards like this (counting fields from the left):
    • Field 1: 5 red cards above, 5 black cards below
    • Field 5: 3 black cards above, 3 red cards below
    • Field 7: 5 black cards above, 5 red cards below
    • Field 12: 2 red cards above, 2 black cards below

The 12 fields on top and 12 on the bottom represent the 24 points on a regular backgammon board.

Game Objective and Direction

Each player has their own direction around the board:

  • Red player: Moves cards counterclockwise and aims for the goal at bottom right
  • Black player: Moves cards clockwise and aims for the goal at top right

The six fields closest to the goal are called the player's "home board". You must have all your cards in your home board before you can start bearing them off.

Players move in opposite directions, so they will encounter each other's cards along the way!

How to Play

Here's how to play:

  1. Start: Both players roll one die each. The highest number starts and uses both dice (their own and the opponent's) in the first move
  2. Regular moves: Roll both dice. You have two moves - one per die
  3. Moving cards: Move one card the number of spaces shown on the die, or use both dice on the same card
  4. Doubles: If you roll doubles, you get four moves instead of two!

Important movement rules:

  • You cannot land on a field where the opponent has two or more cards (the field is "blocked")
  • If the opponent has only one card on a field, you can hit it
  • When moving the same card twice, you must be able to land legally after the first move

Hitting and Re-entering

When you land on a field where the opponent has a single card:

  • The opponent's card is hit and placed aside (on the "bar")
  • Hit cards must re-enter before the player can move other cards
  • Cards enter at the back of the board (top right for red, bottom right for black)
  • You use the dice roll to count in from outside the board
  • Example: If you roll 3 and 5, you can choose to enter on field 3 or field 5 from your starting side

If all entry fields are blocked by the opponent, you must pass until you get a roll that allows you to enter.

Bearing Off

When all your 15 cards are gathered in your home board (the six fields closest to the goal), you can start bearing them off:

  • Roll the dice and bear off cards from the corresponding fields
  • Example: If you roll 3 and 5, you can bear off one card from field 3 and one from field 5
  • If you don't have cards on the field the die shows, you can move a card from a higher field
  • If you roll higher than necessary, you can bear off cards from lower fields (but only if you have no cards on higher fields)

If one of your cards is hit during the bear-off phase, you must get it back to your home board before continuing to bear off.

Winning and Scoring

The game ends when one player has borne off all 15 cards. Scoring:

  • Regular win (1 point): The opponent has borne off at least one card
  • Gammon (2 points): The opponent has not borne off any cards
  • Backgammon (3 points): The opponent has cards on the bar or in the winner's home board

In tournament play, games are often played to a certain number of points (e.g., first to 7 points). Many also use a doubling cube to raise the stakes during the game.

Playing Without Dice

If you don't have dice, you can use cards instead:

  1. Create two piles: one with black cards from A to 6, and one with red cards from A to 6
  2. A counts as 1, face cards are removed
  3. Shuffle each pile separately
  4. Draw one card from each pile instead of rolling dice
  5. Return the cards and reshuffle the piles before the next draw

This gives the same probability distribution as dice, but takes a bit longer. Alternatively, you can use a dice app on your phone!

Strategy Tips

Here are some tips to become a better Backgammon player:

  • Blocking: Try to make "anchors" (two or more cards) on important fields to block the opponent
  • Safety: Avoid leaving cards alone when the opponent can reach them
  • Timing: Sometimes it's better to wait before moving forward if you can build a strong blockade
  • Running game: If you're ahead, try to avoid contact and race toward the goal
  • Holding game: If you're behind, try to keep an anchor in the opponent's home board
  • Risk: Always weigh risk against reward - sometimes you need to take chances to win

Remember that while the dice provide an element of luck, the best player will win over time!

Variants and House Rules

There are several fun variants:

  • Acey Deucey: If you roll 1 and 2, you choose a double roll afterward and get an extra turn
  • Nackgammon: Start with two extra cards on the opponent's 2-point
  • Hypergammon: Play with only 3 cards each for faster games
  • No blocking: For beginners - ignore the blocking rule for the first few rounds

Many families have their own house rules. The most important thing is that everyone agrees on the rules before the game starts!


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