Card Games for 4 Players

Four players is one of the easiest numbers to plan for. Many classic card games were designed with four in mind, whether as two teams of two or as four individual players. It gives you enough people for strong interaction without making the game feel crowded.

Card games for 4 players

Best Card Games for 4 Players

Hearts is one of the best-known four-player card games. Each player tries to avoid winning tricks that contain hearts or the queen of spades. Passing cards at the start of each round gives you room to shape your hand, and the option to "shoot the moon" adds a satisfying risk-and-reward element. It is also a cornerstone of trick-taking games.

Nomination Whist adds bidding to the trick-taking structure. Each player predicts the exact number of tricks they expect to win. Getting it right earns bonus points, while missing the bid costs you. With four players, the balance between bidding and play feels especially clear.

Euchre is a classic partnership game for four. Two teams use a reduced deck, and the special role of the bowers makes the jacks unusually powerful. Games are short enough to play several in a sitting, and the partnership element gives the game its own distinct rhythm.

UNO (with a standard deck) shows how far simple rules can go. Match cards by suit or value, use action cards to slow other players down, and try to empty your hand first. It is one of the most familiar shedding games, and it works well when the group wants something light.

How to Choose the Right Game

With four players, you have the luxury of choosing between team and individual formats. If your group enjoys cooperation and shared victories, partnership games like Euchre deliver a different kind of challenge from every-player-for-themselves games.

For groups that prefer every player for themselves, Hearts and Nomination Whist offer rich individual competition. Hearts is easier to pick up, while Nomination Whist provides more variety with its changing hand sizes and bidding dynamics.

When the group includes mixed skill levels or younger players, shedding games like UNO or Crazy Eights level the playing field. Luck plays a bigger role, keeping the games competitive for everyone. These games also tend to be faster, so you can fit more rounds into an evening.

Playing with fewer? See card games for 3 players. Got a bigger group? See card games for 5 players.

40 card games

1000 (alias Thousand, Tysiąc or Тысяча)

Trick-taking game where you bid points and use marriages strategically. First to 1000 wins.

2-4 players
30-60 minutes
10+ years

24 (alias Twenty-Four)

Use four numbers and basic math to make 24. A good way to practice mental math and logical thinking.

2-6 players
15-30 minutes
8+ years

31 (alias Thirty-One, Scat, Blitz or Schwimmen)

Tactical card game with 3 lives per player. Collect high cards of the same suit and knock at the right time to survive.

2-6 players
15-30 minutes
8+ years

500 (alias Five Hundred or 500 Rummy)

Collect combinations of cards to reach 500 points. Lay down groups and sequences to get rid of your cards.

2-8 players
30-60 minutes
8+ years

Amerikaner (alias The American, Kani or Norwegian Whist Variant)

Trick-taking game where you bid on number of tricks and cooperate with a partner. First to 52 points wins.

3-6 players
10-20 minutes
12+ years

Belote (alias Belotte, Coinche, Bela or Klaberjass)

France's national card game. Strategic team play with tricks and combinations for 4 players.

2-4 players
30-45 minutes
10+ years

Blackjack (alias 21 or Twenty-One)

The classic card game where the goal is 21 points. Draw cards, stand at the right time and beat the dealer.

2-7 players
5-15 minutes
8+ years

Casino (alias Cassino or Royal Casino)

Capture cards from the table, build combinations and score points in this classic strategy game.

2-4 players
15-30 minutes
8+ years

Classic Whist (alias English Whist or Traditional Whist)

The original English trick game with trumps for four players in partnerships. The forerunner of Bridge.

4 players
5-10 minutes
10+ years

Crazy Eights (alias Eights, Switch or Mau Mau)

iOS

Match suit or value, use eights to change the suit. Get rid of your cards first and collect the least points.

2-6 players
10-20 minutes
6+ years

Cucumber (alias Agurk, Gurka or Røkkar)

Avoid taking the last trick. Play smart, lay high cards early and let other players collect penalty points.

3-7 players
10-20 minutes
6+ years

Dog (alias Mutts, Koira, Top Dog or The Dog)

Strategic game for 2-6 players with two different rounds. Sister game to Mattis, but more complex.

2-6 players
10-20 minutes
8+ years

Durak (alias Dureń or Podkidnoy Durak)

Russia's national card game! Attack, defend and shed your cards to avoid being the fool.

2-6 players
15-30 minutes
8+ years

Egyptian Ratscrew (alias Egyptian War, Ratslap or Slap)

Slap the pile on the right combo, win face cards and collect the entire deck to win.

2-6 players
10-30 minutes
6+ years

Euchre

Team game for 4 players. Win at least 3 of 5 tricks, use the bowers wisely and be first to 10 points.

4 players
20-30 minutes
10+ years

Fan Tan (alias Sevens, Parliament, Domino or Card Dominoes)

Play cards in sequence from the sevens and be first to get rid of all your cards.

3-8 players
15-30 minutes
8+ years

Garbage (alias Trash or Ten)

Get your cards in order from Ace to 10 before your opponents. A straightforward game that works well with all ages.

2-8 players
15-30 minutes
6+ years

Go Fish (alias Do You Have…?)

Family card game for 2-5 players. Collect four of a kind and win the most sets. Suitable for children aged 6 and up.

2-5 players
10-20 minutes
6+ years

Golf (alias Polish Polka, Turtle or Hara Kiri)

Swap cards to score as low as possible over 9 holes. Play the 4-card or 6-card variant.

2-8 players
20-45 minutes
8+ years

Hearts (alias Black Lady, Queen of Spades or Dirty Lady)

A trick-avoidance card game where you try not to take tricks with hearts or the queen of spades (Q♠).

3-5 players
15-30 minutes
10+ years

Idiot (alias Norwegian Palace Variant or The Fool)

Get rid of all your cards before anyone else. Special cards like 2s and 10s keep things interesting.

2-5 players
10-30 minutes
7+ years

King's Gold (alias Incan Gold or Diamant)

Explore the castle as a gold thief, but beware of the guards. How far dare you go before getting caught?

3-8 players
20-30 minutes
8+ years

Ligretto (alias Racing Demon, Nerts, Nertz, Pounce, Peanuts, Squeal or Scrooge)

A real-time card game where everyone plays at once. Be first to empty your pile and shout Ligretto.

2-6 players
20-30 minutes
8+ years

Mattis

Card game for 2-6 players with two different rounds. The goal is to not become Mattis.

2-6 players
10-20 minutes
8+ years

Nomination Whist (alias Peasant Bridge, The Ten or Grip)

Trick-taking game where the goal is to take exactly what you bid. Well suited for 2-5 players who like strategy.

2-5 players
30-45 minutes
12+ years

Norwegian Whist (alias Whist, Minnesota Whist or Scandinavian Whist)

A partnership trick game for four where you bid grand or pass, with no trumps and plenty of tactics.

4 players
5-10 minutes
10+ years

Oh Hell (alias Oh Pshaw, Oh Pshit, Rikiki, Elevator, Blackout, Contract Whist, Up and Down the River or Blob)

Trick-taking game where you bid exactly how many tricks to take. The catch is that someone always falls short.

3-7 players
30-60 minutes
10+ years

Old Maid (alias Schwarzer Peter or Baba Nuki)

Form pairs to discard your cards, but don't get stuck with the Queen of Clubs.

2-6 players
5-15 minutes
5+ years

Olsen

iOS

Card game for 2-6 players with simple rules. Eights are wild cards. Get rid of all your cards first.

2-6 players
10-20 minutes
6+ years

Pentathlon

Five games in one: avoid tricks, clubs and queens, play Fan Tan, then take tricks.

3-5 players
30-45 minutes
8+ years

Pig (alias Spoons or Donkey)

Collect five cards of the same suit, then quietly signal. The last player to notice loses a letter in P-I-G.

3-8 players
10-30 minutes
6+ years

Poker (alias Texas Hold'em, Hold'em or Texas Poker)

Bluff, plan your moves and play the odds. Five community cards are dealt, and the best hand wins.

2-10 players
30-60 minutes
12+ years

President (alias Scum, Bum, Bum and President or President and Slave)

Social game for 3-8 players with hierarchy and status. Get rid of your cards first and avoid becoming a bum.

3-8 players
10-20 minutes
10+ years

Remi (alias Liverpool Rummy, United or Contract Rummy)

Collect sets and runs over 7 rounds with progressive contracts. Lowest total score wins this rummy variant.

3-5 players
45-60 minutes
10+ years

Rummy

Classic card game where you collect groups and sequences. Get rid of your cards first and collect points.

2-6 players
10-20 minutes
7+ years

Skat

Germany's national game for 3 players. Bid, choose trumps and take 61 of 120 points.

3-4 players
20-45 minutes
10+ years

Skitgubbe (alias Mas, Mjölnarmatte, Mjölis, Flurst or Myllymatti)

Collect cards in phase 1, get rid of them in phase 2. Last player with cards loses and becomes the dirty old man.

2-5 players
20-40 minutes
8+ years

Stress (alias Hong Kong)

Speed game where you collect sets. Be first to shout "Stress" when all piles are complete.

2-4 players
5-15 minutes
6+ years

Uno (with standard deck) (alias Last Card)

Get rid of all cards first, use special cards to your advantage.

2-6 players
15-30 minutes
7+ years

War (alias Bataille, Guerra or Battle)

Flip cards, highest wins. When cards match, it triggers a war for all the cards on the table. Simple enough for all ages.

2-4 players
5-30 minutes
4+ years