Trick-Taking Card Games

Trick-taking games are one of the central traditions in card play. They reward planning, timing, and attention, but the basic structure is easy to understand once you have played a few hands. That balance is part of why the category has lasted so well.

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  1. Hearts
  2. Nomination Whist
  3. 1000
  4. Belote
  5. Cucumber
Each player adds one card to the trick. The highest card in the led suit wins, and the cards are collected.
Each player adds one card to the trick. The highest card in the led suit wins, and the cards are collected.

What Makes a Game "Trick-Taking"?

In a trick-taking game, play proceeds in a series of rounds called "tricks." Each trick begins when one player leads by playing a card face up. The remaining players then each play one card in turn, usually following the suit of the lead card if they can. Once everyone has played, the highest card of the led suit wins the trick, unless a trump card has been played, in which case the highest trump wins instead. The winner of each trick typically leads the next one.

This simple framework supports a wide range of games. Some trick-taking games reward you for winning as many tricks as possible, while others penalize you for taking certain cards. Some involve bidding on how many tricks you expect to win, adding a layer of prediction. The result is a family of games that ranges from light and casual to more demanding and strategic.

A Brief History

Trick-taking games developed in Europe over several centuries and gradually spread into many regional traditions. As the standard deck became more common, so did local trick-taking variants with different trump rules, scoring systems, and partnerships.

In the Nordic countries, trick-taking games have a particularly strong tradition. Games like Nomination Whist (known locally as Bondebridge) became staples of social gatherings. The Scandinavian game Cucumber added a unique twist to the formula, while Germany contributed Skat, which remains one of the most respected games in the genre.

Popular Trick-Taking Games

Hearts is one of the best-known trick-taking games in the English-speaking world. The goal is to avoid collecting hearts and especially the queen of spades. With no bidding phase and straightforward rules, Hearts is an easy introduction to the genre. Even so, there is still plenty to think about: which cards to pass, when to lose control of a trick, and whether to try "shooting the moon."

Nomination Whist takes the concept further by adding a bidding phase. Before play begins, each player predicts exactly how many tricks they will win. The challenge is that the total bids cannot equal the number of tricks available, guaranteeing that at least one player will miss their target. That creates a natural balance between ambition and caution.

Tribello is a distinctive three-player game that changes its rules with each round. One round might reward winning tricks, while the next penalizes them. This variation tests your ability to adapt from hand to hand. It is a strong choice when you have exactly three players and want a more tactical game.

Cucumber is a well-known Nordic classic that strips trick-taking down to its essentials. On each trick, you must either play a card equal to or higher than the current highest card, or play your lowest card. The catch is that whoever plays the highest card in the final trick of a round receives penalty points equal to that card's value. That creates steady tension as players try to shed their high cards early while forcing opponents to hold onto theirs.

Skat is Germany's national card game and one of the most strategically rich trick-taking games ever devised. Played with a 32-card deck by three players, Skat features a complex bidding system where the highest bidder becomes the "declarer" and plays alone against the other two. The declarer chooses the trump suit and must win at least 61 of the 120 points available in the deal. With its scoring, card counting, and positional play, Skat rewards dedicated study and practice.

Strategy Tips for Trick-Taking Games

Regardless of which trick-taking game you play, certain principles apply broadly. First, pay attention to which cards have been played. Counting cards, or at least tracking which high cards remain, gives you a significant advantage. Second, think about timing: knowing when to play your strongest cards and when to hold back is often the difference between winning and losing.

In games with bidding, like Nomination Whist and Skat, accurate self-assessment is crucial. Overbidding leads to penalties, while underbidding means missed scoring opportunities. Consider not just your own hand but what your opponents are likely holding. In partnership games like Euchre and Belote, communication through card play is an art form that develops over time.

Finally, do not underestimate the social element. Reading your opponents' habits and tendencies can matter almost as much as technical card skill.

Why Play Trick-Taking Games?

Trick-taking games occupy a practical middle ground in the card game world. They are complex enough to reward skill and study, yet structured enough that a single round rarely takes more than a few minutes. They scale well from quiet two-player sessions with Piquet to lively group affairs with Hearts or Pentathlon. And because they rely on a standard deck of cards, you can play them anywhere without needing to buy a specialized game.

If you want a card game that rewards repeated play without being hard to set up, trick-taking games are a good place to look. If you prefer games where each play must beat the last, see climbing card games, which share some of the same tension in a different format.

19 trick-taking games

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Hearts (alias Black Lady, Queen of Spades or Dirty Lady)

A trick-avoidance card game where you try not to take tricks with hearts or the queen of spades (Q♠).

3-5 players
30-60 minutes
10+ years
Trick-taking 30 July 2026

Nomination Whist (alias Bondebridge, Selbu Whist or Grip)

Bid exactly how many tricks you will win, then land on the number. One trick out either way scores nothing.

2-5 players
45-90 minutes
12+ years
Trick-taking 26 August 2026

1000 (alias Thousand, Tysiąc or Тысяча)

Trick-taking game where you bid points and use marriages strategically. First to 1000 wins.

2-4 players
30-60 minutes
10+ years
Trick-taking 28 March 2026

Belote (alias Belotte or Coinche)

France's national card game. Strategic team play with tricks and combinations for 4 players.

2-4 players
30-45 minutes
10+ years
Trick-taking 28 July 2026

Cucumber (alias Agurk, Gurka, Røkkar or Røkkjar)

Avoid taking the last trick. Play smart, lay high cards early and let other players collect penalty points.

3-7 players
20-40 minutes
6+ years
Trick-takingClimbingFamily 29 July 2026

Norwegian Whist (alias Whist or Minnesota Whist)

A partnership trick game for four where you bid grand or pass, with no trumps and plenty of tactics.

4 players
30-60 minutes
10+ years
Trick-takingFamily 19 August 2026

Skat

Germany's national game for 3 players. Bid, choose trumps and take 61 of 120 points.

3-4 players
20-45 minutes
10+ years
Trick-taking 28 March 2026

Amerikaner

Trick-taking game where you bid on number of tricks and cooperate with a partner. First to 52 points wins.

3-6 players
30-60 minutes
12+ years
Trick-taking 28 July 2026

Piquet (alias Rubicon Piquet, Sant or Saunt)

A classic for two with 32 cards. Trade with the talon, declare point, sequence and set, then take the tricks.

2 players
30-60 minutes
12+ years
Trick-takingSet Collection 28 July 2026

Tribello

Trick-taking game where each round has new rules and goals. A tactical game for three players.

3 players
30-60 minutes
10+ years
Trick-taking 28 July 2026

Oh Hell (alias Oh Pshaw, Rikiki, Elevator, Blackout, Contract Whist, Up and Down the River or Blob)

Trick-taking game where you bid exactly how many tricks to take. The catch is that someone always falls short.

3-7 players
30-60 minutes
10+ years
Trick-taking 28 July 2026

Classic Whist

The original English trick game with trumps for four players in partnerships. The forerunner of Bridge.

4 players
30-60 minutes
10+ years
Trick-takingFamily 19 August 2026

Pentathlon

Five short games in one. Dodge tricks, then clubs, then queens, play a hand of Fan Tan, and finally take tricks.

3-5 players
30-45 minutes
8+ years
Trick-taking 6 August 2026

Euchre

Team game for 4 players. Win at least 3 of 5 tricks, use the bowers wisely and be first to 10 points.

4 players
20-30 minutes
10+ years
Trick-taking 28 March 2026

Bridge (alias Contract Bridge or Rubber Bridge)

Bid your way to the right contract with your partner, then win the tricks you promised in trumps or notrump.

4 players
30-90 minutes
10+ years
Trick-taking 13 July 2026

Klaberjass (alias Clobyosh, Klabberjass, Klob, Kalabrias or Bela)

A game for two with 32 cards. Name trumps, score for runs and bela, and lose it all if you fail.

2 players
30-45 minutes
12+ years
Trick-takingSet Collection 28 July 2026

Hexathlon (alias Kanin)

Six games in one. Avoid tricks, clubs and queens, play Fan Tan, then take tricks with and without trump.

3-5 players
40-55 minutes
8+ years
Trick-taking 22 July 2026

Five Hundred (alias Fem hundre)

Bid your tricks and trumps, swap with the kitty and play ten tricks. The joker is the top trump.

3-6 players
45-75 minutes
10+ years
Trick-taking 28 July 2026

Heptathlon (alias Sjukamp)

Seven games in one. Avoid tricks, clubs and queens, play Fan Tan, take tricks, then dodge the finale.

3-5 players
45-65 minutes
8+ years
Trick-taking 22 July 2026