FreeCell Solitaire Rules
FreeCell is a solitaire game for 1 player. A game typically takes 5-15 minutes, and the recommended age is 8+.
Rules for the solitaire FreeCell: A skill-based solitaire where every card is visible from the start. 99% of deals are winnable. FreeCell is also known as Kungen or Admirális.
About the Game
FreeCell is one of the most popular solitaire games around, known for being almost always solvable and genuinely rewarding to think through. Unlike many solitaires, all cards are face-up from the start, so success depends on planning rather than luck. Over 99.9% of deals can be won.
The game was created by Paul Alfille in 1978 and became widely known when Microsoft bundled it with Windows from 1995 onwards. It is played with a standard 52-card deck and a typical game takes somewhere between 5 and 15 minutes.
Game Setup
The board has three main areas:
- Tableau: 8 columns in the center where all 52 cards are dealt face-up. The first 4 columns get 7 cards each, and the last 4 get 6 cards each.
- Free Cells: 4 empty spaces in the upper left used for temporary card storage.
- Foundations: 4 empty spaces in the upper right where you build each suit up from Ace to King.
Because all cards are visible from the start, you have everything you need to plan ahead before making your first move.

Objective
The goal is to move all 52 cards to the four foundation piles. Each foundation must be built up in order (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King) using only cards of the same suit.
You win when all four foundations are complete, each holding 13 cards from Ace to King in one suit.
Basic Rules
In FreeCell, you can only move one card at a time. The key rules are:
- Building in the tableau: Cards can be stacked in descending order with alternating colors (red on black, black on red).
- Free cells: Each of the 4 free cells holds one card and acts as temporary storage.
- Empty columns: An empty column can take any card or sequence.
- Foundations: Start with an Ace and build up to King in the same suit.
In practice, the game lets you move a sequence of cards in one step as long as you have enough free spaces to do it one card at a time.
Moving Card Sequences
Although you can only move one card at a time by the rules, you can effectively move a sequence of cards if the following conditions are met:
- The cards must be in proper order (descending with alternating colors).
- You must have enough free spaces to carry out the move step by step.
Maximum sequence length: Cards you can move = (free cells + 1) x 2^(empty columns)
Examples:
- 4 free cells, 0 empty columns = 5 cards
- 2 free cells, 1 empty column = 6 cards
- 0 free cells, 2 empty columns = 4 cards
Similar games
Klondike (alias Solitaire, Patience, Canfield or Windows Solitaire)
The world's most widely known solitaire. Move all 52 cards to foundations, sorted by suit from Ace to King.
Pyramid Solitaire (alias Pyramid, Pile of Twenty-Eight or Tower of Twenty-Eight)
Pair up cards that add to 13 and take the pyramid apart. Kings need no partner at all.
Gaps (alias Montana, Addiction or Spaces)
Arrange all cards in ascending order by moving them through empty spaces, but be careful not to block yourself.