Rules for Gaps
Gaps is a solitaire game for 1 player. A round typically takes 10-20 minutes, and the recommended age is 8+.
Rules for the solitaire Gaps: Arrange all cards in ascending order by moving them through empty spaces, but be careful not to block yourself. Gaps is also known as Montana, Addiction or Spaces.
About the Game
Gaps (also known as Montana) is a solitaire game that rewards careful thinking and planning. All cards are laid out face-up on the table, and the goal is to arrange them in ascending order by suit. The empty spaces left behind as you move cards are what drive the game forward.
The game is for 1 player and typically takes 10 to 20 minutes. You need a standard 52-card deck.

Setup
Remove the four Aces from the deck and set them aside. They are not used in this game.
Shuffle the remaining 48 cards and deal them face-up in four rows of 13 cards each, forming a 4x13 grid.
Where each Ace was dealt, leave that space empty. These four empty spaces are the gaps that give the game its name. Their starting positions depend on where the Aces happened to land.
Goal of the Game
The goal is to arrange all cards so that each row contains a complete suit in ascending order:
- Row 1: 2 through King of one suit
- Row 2: 2 through King of another suit
- Row 3: 2 through King of another suit
- Row 4: 2 through King of the fourth suit
Which suit goes in which row is not fixed in advance. You decide this as the game unfolds, based on where the cards are.
Movement Rules
You can only move cards into gaps, and there are strict rules about which card can go where:
- Main rule: A card can move into a gap if it is the same suit and one rank higher than the card immediately to the left of the gap
- Leftmost position: Any 2 can be moved into a gap at the far left of a row
- Blocked gaps: A gap to the right of a King cannot be filled, since no card ranks higher than a King
Example: If ♣️5 sits to the left of a gap, only ♣️6 can go there.
Gameplay
On each turn, move one card into a gap:
- Look at the gaps and find which cards can legally move there
- Moving a card into a gap leaves a new gap in the spot the card came from
- Keep moving cards until you solve the game or get stuck
Tip: Be mindful of gaps that end up to the right of Kings. Those cannot be used and will block progress.
Reshuffling
When you can no longer move (all gaps are blocked by Kings), you can reshuffle:
- Any cards not in a correct sequence from the left are collected
- Correct sequences (cards in proper order starting from 2) stay in place
- The collected cards are shuffled and redealt into the remaining spaces
- One gap is placed after each correct sequence in each row
- You typically get 2 to 3 reshuffles per game
Strategy and Tips
A bit of forethought goes a long way in Gaps:
- Choose suits wisely: Since you decide which suit builds in each row, plan based on where cards already sit
- Reassign rows if needed: You can move a 2 from one row to another to change which suit is being built there
- Avoid King blocks: Try not to let all your gaps end up after Kings
- Think ahead: Consider where each move will leave the new gap before committing to it
- Build long sequences: Longer sequences survive the reshuffle and give you a better starting position
Winning and Losing
Victory: The game is won when all four rows contain a complete suit sequence from 2 to King.
Defeat: If you have used all reshuffles and still cannot move (all gaps are after Kings), the game is lost.
How often the game is winnable depends on how many reshuffles are allowed. With unlimited reshuffles, the game can always be solved.
Variations
There are several variations of Gaps worth trying:
- Montana: Similar rules but may allow different reshuffling methods
- Addiction: Uses Aces during reshuffles to create new gap positions
- Fixed suit order: Suits are assigned to rows in advance (for example ♠️-♥️-♦️-♣️ from top to bottom)
- Limited reshuffles: Anywhere from no reshuffles (very difficult) to unlimited
- Ordered redeal: Cards are collected in order and redealt without shuffling
- Double Montana: Played with two decks across 8 rows
Similar games
Clock Patience (alias Clock Solitaire, Sundial or Travellers)
Deal cards in a clock shape and try to turn all 52 cards before the fourth King appears.
Forty Thieves (alias Napoleon at Saint Helena, Big Forty, Le Cadran or Roosevelt at San Juan)
A challenging two-deck solitaire where you build eight foundations by suit from Ace to King.
Spider Solitaire (alias Spider or Spiderette)
Build eight sequences from King to Ace. Solitaire with three difficulty levels.
